![]() ![]() ![]() The only battle that gets interesting takes place in a lava level (yes, there's also an ice level), but is also ruined by the camera. Asking where you're going and what's going on is all too common. When the game relies more and more on precise jumps later in the game the camera is the biggest opponent of all. The camera system is awkward and misguided which makes the battles tricky to follow when it's zooming in on the ground or turning away from what's happening. As the game gains momentum with Brave learning his abilities, it shows off its true intention: to bore you with lots of clumsy jumping. It's really about giving the illusion of depth for younger players, but anyone who would expect a challenge in the typical battles is looking in the wrong place. Most of the combat is simple to pull off. To be honest, the combat is all about two buttons: one to supercharge Brave and one to mash for constant attacks. The combat here is very straightforward if you've ever played a game where mashing on one button is all you need to know. Instead of learning some new trick and then finding other ways to use it later in the game, it's simply forgotten. Some abilities are introduced and used just once or twice. At best, tricks are used to find hidden items just for the sake of finding them. The big, fat problem with all of this is that these extra features are barely given any time to develop. If only this stylized comfort lasted the entire way. Combined with an endearing art style, Brave creates a nice little reality for itself. There are other areas such as canoeing and ice climbing that shows plenty of potential. He can call out to animals and follow tracks along the ground, both of which are added nicely and help to flesh out the world. As Brave quickly grows into a warrior he learns some cool tricks. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |